3D Asset Production(model, texture and animation)

In this assignment we will do the tie fighter, in the process of building our model, we require to add texture on it. In this blog I will share my working process in screen capture.

This is the still image of the final model.tie fighter

First, I start with the box and sphere to built up the model. to make it more easy to built, I cut it into half to work on with.Capture1

This is the complete model without texture.Capture10

To make a proper texture of the model, we should unwrap the UVW map.

Then align texture on you object. this is the final model.tie fighter

After the texture the model, I draw the storyboard for animation…


To suit with the storyboard, I make a new scene.


The screenshot of the rendered video.