This week I started to render the model asset I have done in this trimester. I did a basic studio setup for the models and tried several lighting methods and different renderers.
I take a lots of time to try to get the best quality in the fastest time. and eventually I find the best solution for myself.
Here are the frames that I tested out with different renderers.
The first one is using basic target light with the most standard default Scanline render, the overall look is pretty dark, and if you see the shadow, you will notice the edge looks really sharp. Usually in the real life situation, the edge will look softer. and if the distance is far from the object, i will gradually decay and bend with light.
Comparing to the first image the second one is more brighter. It used Vray for lighting and render. Every detail of the model is super clear. But this took almost 30 mins to render and I cannot afford such long time render.
The last image used mental ray, I used day light system for it. Because of the skylight, it kind of generate a nice bluish shadow. This frame took almost 20 mins to render, while it still not a best quality, there is lots of noise has been generate as well. The render time can not be team down at all.
As I comparing several test, I realized probably I can take more time to explore the Vray render since it did’t generate that much noises.
Base on the tutorial above about the nice quality in fastest rendering. I did several test again in Vray. And finally I test out a result that better fit my model in a good quality as well as in a quite short time. It takes less than two minutes to render 1 frames for the tower and around 10 minutes for the trees. It is such a big progress to me, the images below are the results of the final render setting I am going for.