Ani210 week5

In this week, I start to working on the model of the product. Everything is going fine excepting some little fixing. So this time, I am going to talk about the personalities of an animation character.

The character’s personalities is a very crucial part of the success for an animation, the success the shaping of the characteristic for the character’s personality, the most easy to get the audience’s recognition and catch their heart. Animation  is go through the portrayal of the character’s appealing and personalities to perform a profound theme. No matter it is 2d or 3d animation, whether it is the collection of material, the finalization of the theme, or the refinement of subject, neither of them can leave the character’s personality or going individually.


Figure 1. Different character traits

The role for both people and animals in the animation, their characteristics of personality and the way of thinking must come from real life, the behavior must be a part of the “human nature”, animation character’s characteristics of personalities are  also from our real life. In real life people’s character is complex and changeable, and characteristics of the animation character comes from life and above life, which requires the author to shape the character’s characteristics  in a more simplified way. It is better to choose the most typical, the most distinctive and the rich expressive force of personality characteristics. Such characters have a limited and distinct features, which makes it easy to grasp the audience. For example, the donkey from 《Shrek》, talking very quickly, and almost never stopped talking, even when he is facing the terrible giant dragon — and this is his character. This character may be in real life around us, who can be found as the prototype.


Figure 2. Shrek scene screenshot

Shaping the role of personality alone generalization is not enough, because in real life we are often too dull, not dramatic enough. The real life people often not typical, therefore we can put some real life character’s features groups into a single role, and to be artistic exaggeration, amplification, even to the extreme. Then we create a character becomes distinctive character, originality.


Figure 3. Cartoon exaggerate expressions

Chris Daily Hyde face sketches.jpg

Figure 4. Different character traits

The particular emphasis on the role of cartoon character, such animated characters will leave a strong impression to the audience. In our project, we hope we can find some friends to act our scene out in their personality to get the most suitable actions for our TV commercial.


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Ani210 week4

This week I showed my 3d mascot to our lecture and also discussed the problems of what we were facing at that time, the teacher ask us to fixing our model again. We need to create more human-like flow of the forearm and hand part to give a better and stronger view, as well as adding more bends to show the proper shape of the hands to easily tell audience the typology of the hand. Below is the two of the previews i did for our mascot when i testing the facial expressions.


Another suggestion we got is to exaggerate the model to make it looks cuter. Our lecturer showed us where we need to wider or bigger the shape on the model sheet that I have been designed, such as belly and the tail of our mascot. At first my group member pang and me did not really like the new version that the lecture edited, the mascot looks really heavy and seems without balance between his head and body. But after I edit our model to look like that, and comparing to the previous, we all change our mind. The new version is more cute and interesting.


Figure 3. Previous mascot model sheet


Figure 4. Edited mascot model sheet

The aim of our design is to give a cute look to attract audience. But the previous design looks very human-like even with some dragon features. It is because that the appearance features of the character is not very strong. When you look at the cartoon character from Disney which I showed below.You can notice that the head is really big, the proportion of its head and body is almost 1:1. The line flow of it is really smooth and has extremely curve arc.


Figure 5. Disney cartoon character

When you design your character, you’re trying to make the character more alive than the reality. Exaggeration is the key point of the cartoon, which helps to emphasize the specific characteristics of the character. For Example if your character is strong,  instead of just design the general size of the arm muscles, usually you have exaggerate the arm circumference, and you can make them have a normal five times the size of the arm! On the other hand exaggerated features can also help the audience to identify the typical characteristics of the role.


Figure 6. 3D model in action pose


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ANI210 week3

This week I have been required to create a lot of drawing sheets for our design work such as our mascot and product model. While designing the product, I drew and colored its model sheet very detail at first, and it really take me a long time. However, after I show it to our lecture, it is so depressing that the work couldn’t attract him. Later on, I started to design several rough sketches of our product again and trying to give a strong characteristic and unique features to keep the target audience’s eye on our product. After the design process, one of my rough sketches, which is a bottle that is formed by the shape of our mascot with a spine looks handhold on has been approved by our lecturer.Below is the complete mascot and product model sheet that i designed.


Figure 1. Mascot Model Sheet



Figure 2. Product model sheet


Even though i finished all the design sheets, but base on this experience, I noticed while I am in the designing stage, I waste my time in drawing only one model sheet in really detail before approved by our client (lecture). I should come up with bunch of rough designs in order to show different ideas to our clients in order to present several ideas in a short time. And also trying to comprehend what they want as well. Below I summed up some necessary stages in the designing process after doing research and base on my own experience.


  1. Analyze the theme

Before you actually designing, tried to find out what do you want to present, what style you are looking for. Write it down, it will work as your direction.

  1. Research

Doing some research first, to get some more idea, or make your theme more specify.

  1. Work out your ideas

Drawing your ideas with several possible designs. Gathering the inspiration you get from research.

  1. Choose preferred idea

Discussing with your clients to choose the idea you will work on. During this stage, communication is really crucial.

  1. Draw your idea

The ideas is defined, you should now draw that down with all detail to help you later in constructed stage.

  1. Construction

Import your image as reference, and then start to construct your model.

Upon the experience in this studio unit, I will use this stages outline in my future designing process. Along with the more problem I encountered, this outline would be more specify after my future study.


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ANI210 week2

This Sunday, we presented our work that was done last week to our lecture. They gave us some feedbacks base on our presentation. The animatic did not have a good timing; the first scene was boring and prolix, so we need to change that. We also need to change our mascot design because it was too general. However, the concept of our art style for our TV commercial was nice and was approved by the lecture. Our logo concept was good as well. But since we have to change our mascot, the logo needs to redesign again base on the same concept. For the product design, we haven’t design woo much, so we need to do some research and show them to the teacher. To sum up, our group have clear ideas about what should we do to improve our work.

According to the feedback that we got, I feel that we lack the knowledge of staging; we don’t have good understanding in timing and setting the camera angle and position. So I did some study by my own.


Figure 1. Staging of The Incredibles

The main purpose of using staging is to convey a clear idea to the viewer. In order to achieve that, we should avoid distracting viewers’ attention and make sure the audience is looking at the correct object at the correct time. (Owen, 1999) In this point, one action (idea) should only occur in one time, the overlapping actions would confuse the viewers. Such as when two persons are doing different actions at the same time, the audience will get lost of which people they should focus on. Due to the same reason, when the main object is doing an action, the object should be place in the center of the screen or one of the third on the screen, such as the images below. Which used rule of third theory.


Figure 2. Rule of third Applied  in The Incredibles



Figure 3. Rule of third applied in The Incredibles 

While we showing a big action in animation, the scene should be wide shot to see the movement of the character’s whole body. In contrast, if we want to show the character’s expression we should go close-up shot to focus on its face.

A good timing of designing the object’s motion is also really important. Such as a bouncing ball is slow when it was thrown at first, and then accelerate as fall down, after it hit the ground and leave the ground again, its speed decreased.When the ball is accelerating, the more space it has between the key frames, which also means the less key frames. When the ball is slowing done, more key frames should be added.


Figure 4. Timing and spacing of bouncing balls.

There are still a lots of thing have to develop in this studio unit, Hopefully we can make our animation have a better timing and staging after every time we fix.


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